C++
  Home arrow C++ arrow Page 8 - A Simple Garbage Collector for C++
Dev Articles Forums 
ADO.NET  
Apache  
ASP  
ASP.NET  
C#  
C++  
ColdFusion  
COM/COM+  
Delphi-Kylix  
Design Usability  
Development Cycles  
DHTML  
Embedded Tools  
Flash  
Graphic Design  
HTML  
IIS  
Interviews  
Java  
JavaScript  
MySQL  
Oracle  
Photoshop  
PHP  
Reviews  
Ruby-on-Rails  
SQL  
SQL Server  
Style Sheets  
VB.Net  
Visual Basic  
Web Authoring  
Web Services  
Web Standards  
XML  
Dedicated Servers  
Actuate Whitepapers 
Moblin 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
C++

A Simple Garbage Collector for C++
By: McGraw-Hill/Osborne
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 4 stars4 stars4 stars4 stars4 stars / 41
    2005-06-21

    Table of Contents:
  • A Simple Garbage Collector for C++
  • Comparing the Two Approaches to Memory Management
  • Choosing a Garbage Collection Algorithm
  • What About auto_ptr?
  • An Overview of the Garbage Collector Classes
  • GCPtr In Detail
  • The Overloaded Assignment Operators
  • GCInfo
  • How to Use GCPtr
  • Allocating Arrays
  • A Larger Demonstration Program
  • Load Testing

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT

    Stay one step ahead of the competition. Evaluate and give feedback on some of the hottest web development tools on the market today. Make your opinion heard! Click Here

    A Simple Garbage Collector for C++ - GCInfo


    (Page 8 of 12 )

    The garbage collection list in gclist holds objects of type GCInfo. The GCInfo class is shown here:

    // This class defines an element that is stored
    // in the garbage collection information list.
    //
    template <class T> class GCInfo {
    public:
     
    unsigned refcount; // current reference count
     
    T *memPtr; // pointer to allocated memory
     
    /* isArray is true if memPtr points
         to an allocated array. It is false
         otherwise. */
      bool isArray; // true if pointing to array
     
    /* If memPtr is pointing to an allocated
         array, then arraySize contains its size */
      unsigned arraySize; // size of array
     
    // Here, mPtr points to the allocated memory.
      // If this is an array, then size specifies
      // the size of the array.
      GCInfo(T *mPtr, unsigned size=0) {
       
    refcount = 1;
        memPtr = mPtr;
        if(size != 0)
         
    isArray = true;
        else
          isArray = false;
       
    arraySize = size;
      }
    };

    As mentioned earlier, each GCInfo object stores a pointer to allocated memory in memPtr and the reference count associated with that memory in refcount. If the memory pointed to by memPtr contains an array, then the length of that array must be specified when the GCInfo object is created. In this case, isArray is set to true, and the length of the array will be stored in arraySize.

    GCInfo objects are stored in an STL list. To enable searches on this list, it is necessary to define operator==( ), as shown here:

    // Overloading operator== allows GCInfos to be compared.
    // This is needed by the STL list class.
    template <class T> bool operator==(const GCInfo<T> &ob1,
                   
    const GCInfo<T> &ob2) {
      return (ob1.memPtr == ob2.memPtr);
    }

    Two objects are equal only if both their memPtr fields are identical. Depending upon the compiler you are using, other operators may need to be overloaded to enable GCInfos to be stored in an STL list.

    ------------------------------------------------------------------Iter

    The Iter class implements an iterator-like object that can be used to cycle through the elements of an allocated array. Iter is not technically necessary because a GCPtr can be converted to a normal pointer of its base type, but Iter offers two advantages. First, it lets you cycle through an allocated array in a fashion similar to the way in which you cycle through the contents of an STL container. Thus, the syntax for using an Iter is familiar. Second, Iter will not allow out-of-range accesses. Thus, an Iter is a safe alternative to using a normal pointer. Understand, however, that Iter does not participate in garbage collection. Thus, if the underlying GCPtr on which an Iter is based goes out of scope, the memory to which it points will be freed whether or not it is still needed by that Iter.

    Iter is a template class defined like this:

    template <class T> class Iter {

    The type of data to which the Iter points is passed through T.

    Iter defines these instance variables:

    T *ptr;   // current pointer value
    T *end;   // points to element one past end
    T *begin; // points to start of allocated array
    unsigned length; // length of sequence

    The address to which the Iter currently points is held in ptr. The address to the start of the array is stored in begin, and the address of an element one past the end of the array is stored in end. The length of the dynamic array is stored in length.

    Iter defines the two constructors shown here. The first is the default constructor. The second constructs an Iter, given an initial value for ptr, and pointers to the beginning and end of the array.

    Iter() {
    ptr = end = begin = NULL;
      length = 0;
    }
    Iter(T *p, T *first, T *last) {
      ptr = p;
      end = last;
      begin = first;
      length = last - first;
    }

    For use by the garbage collector code shown in this chapter, the initial value of ptr will always equal begin. However, you are free to construct Iters in which the initial value of ptr is a different value.

    To enable Iter’s pointer-like nature, it overloads the * and –> pointer operators, and the array indexing operator [ ], as shown here:

    // Return value pointed to by ptr.
    // Do not allow out-of-bounds access.
    T &operator*() {
     
    if( (ptr >= end) || (ptr < begin) )
        
    throw OutOfRangeExc();
      return *ptr;
    }
    // Return address contained in ptr.
    // Do not allow out-of-bounds access.
    T *operator->() {
     
    if( (ptr >= end) || (ptr < begin) )
        throw OutOfRangeExc();
     
    return ptr;
    }
    // Return a reference to the object at the
    // specified index. Do not allow out-of-bounds
    // access.
    T &operator[](int i) {
     
    if( (i < 0) || (i >= (end-begin)) )
        throw OutOfRangeExc();
      return ptr[i];
    }

    The * operator returns a reference to the element currently being pointed to in the dynamic array. The –> returns the address of the element currently being pointed to. The [ ] returns a reference to the element at the specified index. Notice that these operations do not allow an out-of-bounds access. If one is attempted, an OutOfRangeExc exception is thrown.

    Iter defines the various pointer arithmetic operators, such as ++, – –, and so on, which increment or decrement an Iter. These operators enable you to cycle through a dynamic array. In the interest of speed, none of the arithmetic operators perform range checks themselves. However, any attempt to access an out-of-bounds element will cause an exception, which prevents a boundary error. Iter also defines the relational operators. Both the pointer arithmetic and relational functions are straightforward and easy to understand.

    Iter also defines a utility function called size( ), which returns the length of the array to which the Iter points.

    As mentioned earlier, inside GCPtr, Iter<T> is typedefed to GCiterator for each instance of GCPtr, which simplifies the declaration of an iterator. This means that you can use the type name GCiterator to obtain the Iter for any GCPtr.

    -----------------------------------------------------------------

    More C++ Articles
    More By McGraw-Hill/Osborne


       · Your copy constructor and assignment operator are much too complicated and add lots...
       · I just worked on implementing your GC and testing it out in some of my code. I...
     

    Buy this book now. This article was excerpted from chapter two of The Art of C++, written by Herbert Schildt (McGraw-Hill/Osborne, 2004; ISBN: 0072255129). Check it out at your favorite bookstore today. Buy this book now.

    C++ ARTICLES

    - Large Numbers
    - Dijkstra`s Shunting Algorithm with STL and C...
    - Brief Introduction to the STL Containers
    - The Standard Template Library
    - Templates in C++
    - C++ Programmer Alerts
    - C++ Programming Tips
    - First Steps in (C) Programming, conclusion
    - First Steps in (C) Programming, continued
    - First Steps in (C) Programming, introduction
    - C++ Preprocessor: Always Assert Your Code Is...
    - C++ Preprocessor: The Code in the Middle
    - Programming in C
    - Temporary Variables: Runtime rvalue Detection
    - Temporary Variables: Chasing Temporaries Away


    Iron Speed





    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 6 hosted by Hostway