C++
  Home arrow C++ arrow Page 4 - Advanced File Handling with Streams in C++
Dev Articles Forums 
ADO.NET  
Apache  
ASP  
ASP.NET  
C#  
C++  
ColdFusion  
COM/COM+  
Delphi-Kylix  
Design Usability  
Development Cycles  
DHTML  
Embedded Tools  
Flash  
Graphic Design  
HTML  
IIS  
Interviews  
Java  
JavaScript  
MySQL  
Oracle  
Photoshop  
PHP  
Reviews  
Ruby-on-Rails  
SQL  
SQL Server  
Style Sheets  
VB.Net  
Visual Basic  
Web Authoring  
Web Services  
Web Standards  
XML  
Mobile Linux 
App Generation ROI 
IBM® developerWorks 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
C++

Advanced File Handling with Streams in C++
By: Gabor Bernat
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 5 stars5 stars5 stars5 stars5 stars / 2
    2009-04-14

    Table of Contents:
  • Advanced File Handling with Streams in C++
  • Printing from Containers
  • Reading Inside a Container
  • Writing to Two Streams

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    Advanced File Handling with Streams in C++ - Writing to Two Streams


    (Page 4 of 4 )

    Often, you may need to stream your data into two places at the same time. A perfect situation similar to this is when you need to dump the screen's content to an output file. Therefore, whatever will be printed to the screen will be contained by a file as well. To resolve this, you always need to create another stream, and later call an insertion process for both the console and the file.

    This is counterproductive. Besides, you might forget one step and then struggle due to a strange inconsistency. The perfect solution is to create a stream type to which we can bind both of them. Deriving from the ostream class is not a good idea, as this offers no virtual over-writable functions.

    Doing the same thing at the streambuffer class is possible, as I have described in my article called "Extending the Basic Streams in C++". Feel free to search for it here on the network if you are interested in learning about this approach in more detail about this approach. However, there is a much simpler way to do it.

    #include <iostream>

    #include <fstream>

    #include <iomanip>

    using namespace std;


    template<typename charType,

    typename twinCharTraits = std::char_traits<charType> >


    struct basic_TwinStream : basic_ostream<charType,twinCharTraits>

    {

    //define our new basic type

    typedef basic_ostream<charType,twinCharTraits> TwinType;

     

    // constructor -> we initialize the two stream references

    // construct this by using as buffer for the stream the // buffer of the first

    basic_TwinStream(std::ostream& os_1, std::ostream& os_2)

    : TwinType(os_1.rdbuf()), m_os_1(os_1), m_os_2(os_2)

    { }


    // declare the insertion operator, this will be called on // both of them

    template<typename T>

    basic_TwinStream& operator<<(const T& t)

    {

    m_os_1 << t;

    m_os_2 << t;

    return *this;

    }


    // a insertion operator for the manipulators

    basic_TwinStream& operator<<

    (TwinType& (__cdecl *manip)(TwinType& ))

    {

    m_os_1 << manip;

    m_os_2 << manip;

    return *this;

    }


    private:

    std::ostream& m_os_1;

    std::ostream& m_os_2;

    };


    typedef basic_TwinStream<char> TwinStream;

    typedef basic_TwinStream<wchar_t > WTwinStream;


    int main()

    {


    ofstream out("OutIn.txt");

    TwinStream oneTwinStream(cout, out);

    oneTwinStream <<left << setw(25) << setfill('@')

    << "Yeti is from north" << endl;

    }


    The key observation here was to detect that, for a stream, the most-used function is the insertion operator. If we can create a class where we simply overwrite, we are close to a perfect situation. However, another detail must be considered. What if we want to use the manipulators to format our output? Implementing in this fashion is necessary, as we will lack any other functions.

    Before we venture further, let us see the result. Here are the outputs first, straight from the console and followed by the output into the OutIn text file:


    Yeti is from north@@@@@@@

    Press any key to continue . . .


    Yeti is from north@@@@@@@



    As you can see, we will be losing the side of available functions to call. In fact, all that we can do is call the insertion operator on both types and manipulators. Calling more advanced functions, like the unsetf() or setf(), is on the list of things to be implemented, and I will leave this task to the reader. The fact that the other functions are missing is a good thing, as the user cannot use some of them that make no sense in this context.

    As we are close in to the end of this article, I must congratulate you for reading it all the way through,  and tell you to keep up the good work, because eventually it will pay off; you will see that. If you have further questions related to this article, do not hesitate to post them on the blog, or even better, join the DevHardware Forums and present your questions/ideas to a whole community. Finally, remember to "Live with Passion!"


    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

     

    C++ ARTICLES

    - More Tricks to Gain Speed in Programming Con...
    - Easy and Efficient Programming for Contests
    - Preparing For Programming Contests
    - Programming Contests: Why Bother?
    - Polymorphism in C++
    - Overview of Virtual Functions
    - Inheritance in C++
    - Extending the Basic Streams in C++
    - Using Stringstreams in C++
    - Custom Stream Manipulation in C++
    - General Stream Manipulation in C++
    - Serialize Your Class into Streams in C++
    - Advanced File Handling with Streams in C++
    - File Handling and Streams in C++
    - The STL String Class







    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 2 Hosted by Hostway
    For more Enterprise Application Development news, visit eWeek