Brief Introduction to the STL Containers - Closing Thoughts
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We have just arrived at the end of part two. I sincerely hope that you have learned more about STL. But do I need to say it again? This isn't a step-by-step introduction covering all kinds of usages, because you can use the SGI official site when you are searching for information about the STL.
SGI is the best place to search for help and information when you are stuck. However, by now you should have a good foundation for data structures/containers and you should be able to handle them easily with perhaps a little extra clarification from the SGI site. With some practice and much determination, you will get really good at this.
In the next part we'll take look at a more complex example of STL usage; we shall implement an arithmetic expression calculator, one that can perhaps lie on the base of your own code compiler. In order to achieve this, Dijkstra's Shunting algorithm will be presented. If you are still into this, don't hesitate to come back and tune in for the final segment of the series.
See you next time and if you have any questions regarding the topic of this article and/or related to the things we've learned so far, feel free to ask it, here in the discussion section of the article, or on the forums.
Have a great week and keep on coding!
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