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FLASH

ActionScript 101
By: James Payne
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  • Rating: 4 stars4 stars4 stars4 stars4 stars / 7
    2008-01-16

    Table of Contents:
  • ActionScript 101
  • Working with Properties
  • Width/Height
  • Visibility
  • Alpha

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    ActionScript 101
    (Page 1 of 5 )

    While there were some ActionScripts in the earlier versions of Flash, the language really didn't get its start until the year 2000, when it was officially named. Heavily influenced by JavaScript, the language went from a few simple commands to an evolving powerhouse of functions. This article will explain some of those functions.And there's a lot of ground to cover. Whereas before users could only do a few simple commands like go to some URL or play a movie clip, it now supports variables, expressions, functions, If statements, Loops, and operators, making it a well-rounded programming language. 

    So enough of the boring stuff. We came here to do two things: 1) Chew some bubble gum 2) Learn us some ActionScript. And we're all out of bubble gum...

    Before we begin though, I will make a couple of assumptions:

    • You own a copy of Flash.
    • You know the basics of Flash (how to create symbols and basic animations).
    • You know how to get to your Action Pane.
    • You weigh in excess of 400 pounds.

    If you said no to any of those (well except the four hundred pounds bit), then go rectify that situation. If you said yes to all of that, then put on your hard hat. You know the one I mean...from your Village People costume. That's the one. Let's get to work.

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