Creating Your First Animated Movie with Flash CS3 - Creating an Object
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As we learned in the first tutorial, drawing is pretty simple in Flash. We are going to start off by clicking on the rectangle tool and drawing a rectangle on the stage. Now look down at the Properties Inspector and change the color of the fill (the paint bucket) to green and the outline (the pencil) to red. Leave the Line Type at the default.
Next, create another rectangle and set it with the same properties as our first rectangle. You should now have two shapes on your stage. Next, choose the Selection tool and double-click on the green filling of the first rectangle you created. If done properly, both the green fill and red outline should now be highlighted. Next, drag the highlighted rectangle so that it sits partially atop your second rectangle.

Next, double click on the green filling of your first rectangle again, and move it to the top left hand corner. As you can see, a chunk is now missing from the second green rectangle, ruining your drawing.

This occurs because Flash is a vector-based graphics program. What that means is that whenever there is an image placed within Flash, it converts the pixel locations to a mathematical equation. This allows large images to take up less space. It also means that stretching an image does not cause it to get pixilated; instead, the image stays exactly the same, only larger.
To fix this issue and insure there are no accidents with the images we use, we are going to group our images.
Next: Grouping Objects >>
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