Flash
  Home arrow Flash arrow Page 8 - Getting to Know Flash Pro
Dev Articles Forums 
ADO.NET  
Apache  
ASP  
ASP.NET  
C#  
C++  
ColdFusion  
COM/COM+  
Delphi-Kylix  
Design Usability  
Development Cycles  
DHTML  
Embedded Tools  
Flash  
Graphic Design  
HTML  
IIS  
Interviews  
Java  
JavaScript  
MySQL  
Oracle  
Photoshop  
PHP  
Reviews  
Ruby-on-Rails  
SQL  
SQL Server  
Style Sheets  
VB.Net  
Visual Basic  
Web Authoring  
Web Services  
Web Standards  
XML  
Mobile Linux 
App Generation ROI 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
FLASH

Getting to Know Flash Pro
By: Bill Sanders
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 3 stars3 stars3 stars3 stars3 stars / 12
    2004-06-30

    Table of Contents:
  • Getting to Know Flash Pro
  • The Timeline and Frames
  • Layers
  • Timelines
  • Flash Files
  • Graphics and Symbols
  • Buttons and Graphic Symbols
  • Text and Static Text Fields
  • Dynamic Text Fields and Video

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    Getting to Know Flash Pro - Text and Static Text Fields


    (Page 8 of 9 )

    Text in Flash MX Professional 2004 provides added support for small font sizes. Essentially this means that you can view clearly small fonts in the 8-point range. It also supports a subset of CSS, enabling the designer to include CSS style definitions. The rest of dealing with text is very much like Flash MX. The Properties Inspector is where all the text sizing, font selection, style definition, and other Flash text formatting takes place.

    In addition to the standard text fields, this latest version of Flash has a TextField component as well as some other components that deal with different types of text. However, Flash still has three main types of text fields: static, dynamic, and input.

    New to Flash is the ability to include graphics in text fields. This new feature, discussed in Chapter 6, "Viewing and Entering Information with Text Fields," allows designers and developers to integrate graphics with a story in text. Chapter 6 also shows how text fields are used with the TextField and TextFormat classes.

    Static Text Fields

    Static text fields are used primarily as text labels in the main Timeline or in movie clips. This type of text can be animated and changed dynamically, but only along certain dimensions. For example, a static text block can be motion tweened from one side of the Stage to the other, rotating as it goes. However, the static text block cannot have tweened colors.

    Text blocks can be made into hot spots and linked to URLs. Static blocks of text can also be broken apart into graphics and reconstituted as virtually any kind of symbol and used exactly as a given symbol could be used in any style.

    To see a simple example of how you might use a static text field, this next project adds to the earlier project in the chapter where a ball was tweened into a square. Open the FLA with the shape tween and use the following steps to add text:

    1. Add a layer by clicking the Insert layer icon. Name the layer Text.

    2. Click the Text layer and select the Text tool.

    3. Click the Stage to the right of the circle and in the Properties Inspector set the type to 24-point Arial (or Helvetica on a Mac). Then click the Align Center icon near the right side of the Properties Inspector. Type in the message Amazing Magic Circle Transformed to Square, as shown in Figure 1.16.

    flash

    Figure 1.16  Adding text to the Stage.

     

    This chapter is from Macromedia Flash MX Professional 2004, by Bill Sanders (Sams, 2004, ISBN: 0672326051). Check it out at your favorite bookstore today.

    Buy this book now.

    More Flash Articles
    More By Bill Sanders


     

    FLASH ARTICLES

    - Decorator Pattern
    - Organizing Frames and Layers for Flash Anima...
    - Organizing Frames and Layers
    - Using XML and ActionScript with Flex Applica...
    - Interfaces and Events with ActionScript and ...
    - Manipulating Data with ActionScript in Flex ...
    - ActionScript Syntax for Flex Applications
    - ActionScript in Flex Applications
    - A Closer Look at Apollo`s File System API
    - Using the File System API
    - ActionScript 101
    - Flash Buttons
    - Advanced Flash Animation
    - Creating Your First Animated Movie with Flas...
    - Flash: Building Blocks






    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 1 hosted by Hostway
    Stay green...Green IT