Java 2D in the Real World - The Entry Point
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And the following is the entry point of the application:
package Kucchi;
import javax.swing.JFrame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.Container;
import Kucchi.*;
import java.awt.BorderLayout;
public class Kucchi extends JFrame {
/** Creates a new instance of Kucchi */
public Kucchi() {
setJMenuBar(new Kucchi_MenuBar());
Container c = getContentPane();
Kucchi_QuickBar q_bar = new Kucchi_QuickBar();
Kucchi_PaintBar p_bar = new Kucchi_PaintBar();
Kucchi_ColorBar c_bar = new Kucchi_ColorBar();
c.add(q_bar,BorderLayout.NORTH);
c.add(p_bar,BorderLayout.WEST);
c.add(c_bar,BorderLayout.CENTER);
initComponents();
}
private void initComponents() {
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent evt) {
System.exit(0);
}
});
pack();
}
public static void main(String args[]) {
int ToolNum;
Kucchi K = new Kucchi();
K.setSize(800,600);
K.show();
}
}
That brings us to the end of this discussion. Many of the advanced aspects of the Java 2D API have been used in the above application. I will be discussing each of them one by one in upcoming articles starting with image manipulation in the next part. By the way, in Hindi "Kucchi" means "brush." Till then…
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