Home arrow Ruby-on-Rails arrow Page 4 - Exploring Iteration
RUBY-ON-RAILS

Exploring Iteration


In this final part of a three-part series on code blocks and iteration, you'll learn how to stop an iteration, how to hide setup and clean up, and more. This article is excerpted from chapter eight of the Ruby Cookbook, written by Lucas Carlson and Leonard Richardson (O'Reilly, 2006; ISBN: 0596523696). Copyright © 2006 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Author Info:
By: O'Reilly Media
Rating: 5 stars5 stars5 stars5 stars5 stars / 1
March 15, 2007
TABLE OF CONTENTS:
  1. · Exploring Iteration
  2. · 7.9 Looping Through Multiple Iterables in Parallel
  3. · 7.10 Hiding Setup and Cleanup in a Block Method
  4. · 7.11 Coupling Systems Loosely with Callbacks

print this article
SEARCH DEVARTICLES

TOOLS YOU CAN USE

advertisement
Exploring Iteration - 7.11 Coupling Systems Loosely with Callbacks
(Page 4 of 4 )

Problem

You want to combine different types of objects without hardcoding them full of references to each other.

Solution

Use a callback system, in which objects register code blocks with each other to be executed as needed. An object can call out to its registered callbacks when it needs something, or it can send notification to the callbacks when it does something.

To implement a callback system, write a “register” or “subscribe” method that accepts a code block. Store the registered code blocks asProcobjects in a data structure: probably an array (if you only have one type of callback) or a hash (if you have multiple types). When you need to call the callbacks, iterate over the data structure andcalleach of the registered code blocks.

Here’s a mixin module that gives each instance of a class its own hash of “listener” callback blocks. An outside object can listen for a particular event by callingsubscribewith the name of the event and a code block. The dispatcher itself is responsible for callingnotifywith an appropriate event name at the appropriate time, and the outside object is responsible for passing in the name of the event it wants to “listen” for.

  module EventDispatcher
    def setup_listeners
      @event_dispatcher_listeners = {}
    end

    def subscribe(event, &callback)
      (@event_dispatcher_listeners[event] ||= []) << callback
    end

    protected
    def notify(event, *args)
      if @event_dispatcher_listeners[event]
        @event_dispatcher_listeners[event].each do |m|
          m.call(*args) if m.respond_to? :call
       
end
      end
      return nil
   
end
  end

Here’s aFactoryclass that keeps a set of listeners. An outside object can choose to be notified every time aFactoryobject is created, or every time aFactory object produces a widget:

  class Factory
    include EventDispatcher

    def initialize
      setup_listeners
    end

    def produce_widget(color)
      #Widget creation code goes here...

      notify(:new_widget, color)
    end
  end

Here’s a listener class that’s interested in what happens withFactory objects:

  class WidgetCounter
   
def initialize(factory)
      @counts = Hash.new(0)
      factory.subscribe(:new_widget) do |color|
       
@counts[color] += 1
        puts #{@counts[color]} #{color} widget(s) created since I started watching.
      end
    end
  end

Finally, here’s the listener in action:

  f1 = Factory.new
  WidgetCounter.new(f1)
  f1.produce_widget("red")
  # 1 red widget(s) created since I started watching.

  f1.produce_widget("green")
  # 1 green widget(s) created since I started watching.

  f1.produce_widget("red")
  # 2 red widget(s) created since I started watching.

  # This won't produce any output, since our listener is listening to
  # another Factory.
  Factory.new.produce_widget("blue")

Discussion

Callbacks are an essential technique for making your code extensible. This technique has many names (callbacks, hook methods, plugins, publish/subscribe, etc.) but no matter what terminology is used, it’s always the same. One object asks another to call a piece of code (the callback) when some condition is met. This technique works even when the two objects know almost nothing about each other. This makes it ideal for refactoring big, tightly integrated systems into smaller, loosely coupled systems.

In a pure listener system (like the one given in the Solution), the callbacks set up lines of communication that always move from the event dispatcher to the listeners. This is useful when you have a master object (like theFactory), from which numerous lackey objects (like theWidgetCounter) take all their cues.

But in many loosely coupled systems, information moves both ways: the dispatcher calls the callbacks and then uses the return results. Consider the stereotypical web portal: a customizable homepage full of HTML boxes containing sports scores, weather predictions, and so on. Since new boxes are always being added to the system, the core portal software shouldn’t have to know anything about a specific box. The boxes should also know as little about the core software as possible, so that changing the core doesn’t require a change to all the boxes.

A simple change to theEventDispatcherclass makes it possible for the dispatcher to use the return values of the registered callbacks. The original implementation ofEventDispatcher#notify called the registered code blocks, but ignored their return value. This version ofEventDispatcher#notifyyields the return values to a block passed in tonotify:

  module EventDispatcher
   
def notify(event, *args)
        if @event_dispatcher_listeners[event]
        @event_dispatcher_listeners[event].each do |m|
         
yield(m.call(*args)) if m.respond_to? :call
        
end
      end
      return nil
    end
  end

Here’s an insultingly simple portal rendering engine. It lets boxes register to be rendered inside an HTML table, on one of two rows on the portal page:

  class Portal
    include EventDispatcher

    def initialize
      setup_listeners
    end

    def render
      puts '<table>'
      render_block = Proc.new { |box| puts " <td>#{box}</td>" }
      [:row1, :row2].each do |row|
       
puts ' <tr>'
        notify(row, &render_block)
        puts ' </tr>'
     
end
    puts '</table>'
    end
 
end

Here’s the rendering engine rendering a specific user’s portal layout. This user likes to see a stock ticker and a weather report on the left, and a news box on the right. Note that there aren’t even any classes for these boxes; they’re so simple they can be implemented as anonymous code blocks:

  portal = Portal.new
  portal.subscribe(:row1) { 'Stock Ticker' }
  portal.subscribe(:row1) { 'Weather' }
  portal.subscribe(:row2) { 'Pointless, Trivial News' }
 
portal.render
  # <table>
  #  <tr>
  #   <td>Stock Ticker</td>
  #   <td>Weather</td>
  #  </tr>
  #  <tr>
  #   <td>Pointless, Trivial News</td>
  #  </tr>
  # </table>

If you want the registered listeners to be shared across all instances of a class, you can makelistenersa class variable, and makesubscribea module method. This is most useful when you want listeners to be notified whenever a new instance of the class is created.

 


 

* In Ruby 1.9, a block can itself take a block argument: |arg1, arg2, &block|. This makes methods like
Module#define_method more useful. In Ruby 2.0, you’ll be able to give default values to block arguments.

† Someone could argue that a block isn’t really a closure if it never actually uses any of the context it carries around: you could have done the same job with a “dumb” block, assuming Ruby supported those. For simplicity’s sake, we do not argue this.

* The name lambda comes from the lambda calculus (a mathematical formal system) via Lisp.

* Of course, behind the scenes, your method could just create an appropriate Enumerator and call its collect implemenation.

* But your code will be more maintainable if you do HTML with templates instead of writing it in Ruby code.


DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

blog comments powered by Disqus
RUBY-ON-RAILS ARTICLES

- Adding Style with Action Pack
- Handling HTML in Templates with Action Pack
- Filters, Controllers and Helpers in Action P...
- Action Pack and Controller Filters
- Action Pack Categories and Events
- Logging Out, Events and Templates with Actio...
- Action Pack Sessions and Architecture
- More on Action Pack Partial Templates
- Action Pack Partial Templates
- Displaying Error Messages with the Action Pa...
- Action Pack Request Parameters
- Creating an Action Pack Registration Form
- Ruby on Rails Templates and Layouts
- Action Pack Controller Creation
- Writing an Action Pack Controller

Dev Articles Forums 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Weekly Newsletter
 
Developer Updates  
Free Website Content 
Contact Us 
Site Map 
Privacy Policy 
Support 



© 2003-2012 by Developer Shed. All rights reserved. DS Cluster 2 - Follow our Sitemap
Popular Web Development Topics
All Web Development Tutorials