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Asynchronous Socket Utility Classes Part II


This is part two of William's series on using Asynchronous Socket Utility Classes in C#. In this article, William will describe the code for the server side. Once you have read the two parts you should have no troubles with these classes.

Author Info:
By: William Kennedy
Rating: 5 stars5 stars5 stars5 stars5 stars / 22
March 31, 2003
TABLE OF CONTENTS:
  1. · Asynchronous Socket Utility Classes Part II
  2. · Component Design and Coding
  3. · Sample Application Update
  4. · Review

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Asynchronous Socket Utility Classes Part II - Review
(Page 4 of 4 )

So now we have the ability to add socket client and server support to our applications easily and quickly.  In the client sample application, all we needed to do was to instantiate a CSocketClient object.  Then we can decide which server we want to connect to and code the handler functions appropriately.  

In the server sample application, all we needed to do was to instantiate a CSocketServer object.  Then we can decide which ipaddress and port to listen for socket client requests and code the handler functions appropriately.


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