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Introduction to Objects and Classes in C#


In this article Michael introduces us to C#, as well as attempts to demystify the theory behind "Object and Classes" in OO Programming.

Author Info:
By: Michael Youssef
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September 16, 2003
TABLE OF CONTENTS:
  1. · Introduction to Objects and Classes in C#
  2. · Introduction
  3. · World's Classes and Objects
  4. · Programmerís Classes and Objects
  5. · Properties and Variables
  6. · Properties
  7. · Reworked
  8. · Creating Objects and Classes
  9. · Conclusion

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Introduction to Objects and Classes in C# - World's Classes and Objects
(Page 3 of 9 )

In our world we have classes and objects for those classes. Everything in our world is considered to be an object. For example, people are objects, animals are objects too, minerals are objects; everything in the world is an object. Easy, right? But what about classes?

In our world we have to differentiate between objects that we are living with. So we must understand that there are classifications (this is how they get the name and the concepts of the Class) for all of those objects. For example, I'm an object, David is object too, Maria is another object. So we are from a people class (or type). I have a dog called Ricky so it's an object. My friend's dog, Doby, is also an object so they are from a Dogs class (or type).

A third example: I have a Pentium 3; this is an object.  My friend has a Pentium 4, so this is another object and they are from a Computers class (or type). Now I think you understand the concept of the Class and Object, but let me crystallize it for you. In our world we have classifications for objects and every object must be from some classification. So, a Class is a way for describing some properties and functionalities or behaviors of a group of objects. In other words, the class is considered to be a template for some objects. So maybe I will create a class called person which is a template of the functionality and the properties of persons.

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