The classes presented here provide an easy way to develop scalable socket servers using IO completion and thread pooling in such a way that the user of the classes need not concern themselves with these low level issues. To create your own server simply derive from CSocketServer to create your listening socket, handle connection establishment and any of the other notifications that you require. Then derive from the WorkerThread class to provide the byte stream chunking and business logic. Running your server is as simple as this:
Your code can then do whatever it likes and the socket server runs on its own threads. When you are finished, simply call:
And the socket server will shutdown.
In the next article we address the issue of moving the business logic out of the IO thread pool and into a thread pool of its own so that long operations don't block the IO threads.
The source was built using Visual Studio 6.0 SP5 and Visual Studio .Net. You need to have a version of the Microsoft Platform
All of the zip files mentioned can be found in the single zip file attached to this article, which is linked
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