Home arrow C++ arrow Focusing on C++ Files
C++

Focusing on C++ Files


In this third part of a five-part series on C++, you will learn how to do a variety of things with files. This article is excerpted from chapter 10 of the C++ Cookbook, written by Ryan Stephens, Christopher Diggins, Jonathan Turkanis and Jeff Cogswell (O'Reilly; ISBN: 0596007612). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Author Info:
By: O'Reilly Media
Rating: 5 stars5 stars5 stars5 stars5 stars / 8
October 30, 2008
TABLE OF CONTENTS:
  1. · Focusing on C++ Files
  2. · 10.7 Copying a File
  3. · 10.8 Deleting or Renaming a File
  4. · 10.9 Creating a Temporary Filename and File

print this article
SEARCH DEVARTICLES

Focusing on C++ Files
(Page 1 of 4 )

10.6 Getting Information About a File

Problem

You want information about a file, such as its size, device, last modification time, etc.

Solution

Use the C system call stat in <sys/stat.h>. See Example 10-8 for a typical use of stat that prints out a few file attributes.

Example 10-8. Obtaining file information

#include <iostream>
#include <ctime>
#include <sys/types.h>
#include <sys/stat.h>
#include <cerrno>
#include <cstring>

int main(int argc, char** argv )
{
   struct stat fileInfo;

   if (argc < 2) {
      std::cout << "Usage: fileinfo <file name>\n";
      return(EXIT_FAILURE);
   }

   if (stat(argv[1], &fileInfo) != 0) {  // Use stat() to get the info
      std::cerr << "Error: " << strerror(errno) << '\n';
      return(EXIT_FAILURE);
  
}

   std::cout << "Type:         : ";
   if ((fileInfo.st_mode & S_IFMT) == S_IFDIR) { // From sys/types.h
      std::cout << "Directory\n";
   } else {
      std::cout << "File\n";
   }

   std::cout << "Size          : " <<
      fileInfo.st_size << '\n';           // Size in bytes
   std::cout << "Device        : " <<
      (char)(fileInfo.st_dev + 'A') << '\n';                                     // Device number
   std::cout << "Created       : " <<
      std::ctime(&fileInfo.st_ctime);     // Creation time
   std::cout << "Modified      : " <<
      std::ctime(&fileInfo.st_mtime);     // Last mod time
}

Discussion

The C++ standard library supports manipulation of file content with streams, but it has no built-in support for reading or altering the metadata the OS maintains about a file, such as its size, ownership, permissions, various timestamps, and other information. However, standard C contains a number of standard system call libraries that you can use to get this kind of information about a file, and that's what Example 10-8 uses.

There are two parts to obtaining file information. First, there is a struct named stat that contains members that hold data about a file, and second there is a system call (function) of the same name, which gets information about whatever file you specify and populates a stat struct with it. A system call is a function that provides some service from the OS. A number of system calls are part of Standard C, and many of them are standardized across the different versions of Unix. The stat struct looks like this (from Kernigan and Richie’s The C Programming Language [Prentice Hall]):

  struct stat {

dev_t st_dev; /* device of inode */
ino_t st_ino; /* inode number */
short st_mode; /* mode bits */
short st_nlink; /* number of links to file */
short st_uid; /* owner's user id */
short st_gid; /* owner's group id */
dev_t st_rdev; /* for special files */
off_t st_size; /* file size in characters */
time_t st_atime; /* time last accessed */
time_t st_mtime; /* time last modified */
time_t st_ctime; /* time inode last changed */
};  

The meaning of each of stat's members depends on the OS. For example, st_uid and st_gid mean nothing on Windows systems; whereas on Unix systems, they actually contain the user and group ids of the file's owner. Take a look at your OS documentation to see which values are supported and how to interpret them.

Example 10-8 shows how to display some of the portable members of stat.st_mode contains a bit mask describing the type of file. You can use it to determine if the file is a directory or not. st_size is the file size in bytes. The three time_t members are timestamps of the access, modification, and creation times of the files.

The remaining members contain operating-system specific information. Consider st_dev: on Windows systems, it contains the device number (drive) as an offset from ASCII letter A (which is why I add an 'A' to it in the example--this gives you the drive letter). But that won't give you the same results on Unix; pass the value returned to the ustat system call to obtain the filesystem name.

If you need more information about a file, the best thing to do is to do some investigating in your OS's documentation. The standard C system calls are Unix-centric, so they are usually more useful on Unix systems (and have a number of other system calls that can be used in conjunction with them). If you are not using Unix, chances are there are proprietary libraries that ship with your OS's development environment that provide more detailed information.


blog comments powered by Disqus
C++ ARTICLES

- Intel Threading Building Blocks
- Threading Building Blocks with C++
- Video Memory Programming in Text Mode
- More Tricks to Gain Speed in Programming Con...
- Easy and Efficient Programming for Contests
- Preparing For Programming Contests
- Programming Contests: Why Bother?
- Polymorphism in C++
- Overview of Virtual Functions
- Inheritance in C++
- Extending the Basic Streams in C++
- Using Stringstreams in C++
- Custom Stream Manipulation in C++
- General Stream Manipulation in C++
- Serialize Your Class into Streams in C++

Watch our Tech Videos 
Dev Articles Forums 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
Contact Us 
Site Map 
Privacy Policy 
Support 

Developer Shed Affiliates

 




© 2003-2017 by Developer Shed. All rights reserved. DS Cluster - Follow our Sitemap
Popular Web Development Topics
All Web Development Tutorials