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Multithreading in C++


Multithreading is growing in importance in modern programming for a variety of reasons, not the least of which being that Windows supports multithreading. While C++ does not feature built-in support for multithreading, it can be used to created multithreaded programs, which is the subject of this article. It is taken from chapter three of The Art of C++, written by Herbert Schildt (McGraw-Hill/Osborne, 2004; ISBN: 0072255129).

Author Info:
By: McGraw-Hill/Osborne
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July 14, 2005
TABLE OF CONTENTS:
  1. · Multithreading in C++
  2. · An Overview of the Windows Thread Functions
  3. · Priority Classes
  4. · The Windows Synchronization Objects
  5. · The Thread Control Panel
  6. · A Closer Look at the Thread Control Panel
  7. · Demonstrating the Control Panel
  8. · A Multithreaded Garbage Collector
  9. · Synchronizing Access to gclist
  10. · The Entire Multithreaded Garbage Collector
  11. · Using the Multithreaded Garbage Collector

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Multithreading in C++ - The Windows Synchronization Objects
(Page 4 of 11 )

Windows supports several types of synchronization objects. The first type is the classic semaphore. When using a semaphore, a resource can be completely synchronized, in which case one and only one thread or process can access it at any one time, or the semaphore can allow no more than a small number of processes or threads access at any one time. Semaphores are implemented using a counter that is decremented when a task is granted the semaphore and incremented when the task releases it.

The second synchronization object is the mutex semaphore, or just mutex, for short. A mutex synchronizes a resource such that one and only one thread or process can access it at any one time. In essence, a mutex is a special case version of a standard semaphore.

The third synchronization object is the event object. It can be used to block access to a resource until some other thread or process signals that it can be used. (That is, an event object signals that a specified event has occurred.)

The fourth synchronization object is the waitable timer. A waitable timer blocks a threadís execution until a specific time. You can also create timer queues, which are lists of timers.

You can prevent a section of code from being used by more than one thread at a time by making it into a critical section using a critical section object. Once a critical section is entered by one thread, no other thread may use it until the first thread has left the critical section.

The only synchronization object used in this chapter is the mutex, which is described in the following section. However, all synchronization objects defined by Windows are available to the C++ programmer. As explained, this is one of the major advantages that results from C++ís reliance on the operating system to handle multithreading: all multithreading features are at your command.

Using a Mutex to Synchronize Threads

As explained, a mutex is a special-case semaphore that allows only one thread to access a resource at any given time. Before you can use a mutex, you must create one using CreateMutex( ), whose prototype is shown here:

HANDLE CreateMutex(LPSECURITY_ATTRIBUTES secAttr,
BOOL acquire,
LPCSTR name);

Here, secAttr is a pointer to the security attributes. If secAttr is NULL, the default security descriptor is used.

If the creating thread desires control of the mutex, then acquire must be true. Otherwise, pass false.

The name parameter points to a string that becomes the name of the mutex object. Mutexes are global objects, which may be used by other processes. As such, when two processes each open a mutex using the same name, both are referring to the same mutex. In this way, two processes can be synchronized. The name may also be NULL, in which case the semaphore is localized to one process.

The CreateMutex( ) function returns a handle to the semaphore if successful or NULL on failure. A mutex handle is automatically closed when the main process ends. You can explicitly close a mutex handle when it is no longer needed by calling CloseHandle( ).

Once you have created a semaphore, you use it by calling two related functions: WaitForSingleObject( ) and ReleaseMutex( ). The prototypes for these functions are shown here:

  DWORD WaitForSingleObject(HANDLE hObject, DWORD howLong);
  BOOL ReleaseMutex(HANDLE hMutex);

WaitForSingleObject( ) waits on a synchronization object. It does not return until the object becomes available or a time-out occurs. For use with mutexes, hObject will be the handle of a mutex. The howLong parameter specifies, in milliseconds, how long the calling routine will wait. Once that time has elapsed, a time-out error will be returned. To wait indefinitely, use the value INFINITE. The function returns WAIT_OBJECT_0 when successful (that is, when access is granted). It returns WAIT_TIMEOUT when time-out is reached.

ReleaseMutex( ) releases the mutex and allows another thread to acquire it. Here, hMutex is the handle to the mutex. The function returns nonzero if successful and zero on failure.

To use a mutex to control access to a shared resource, wrap the code that accesses that resource between a call to WaitForSingleObject( ) and ReleaseMutex( ), as shown in this skeleton. (Of course, the time-out period will differ from application to application.)

if(WaitForSingleObject(hMutex, 10000)==WAIT_TIMEOUT) {
   // handle time-out error
}
 // access the resource

ReleaseMutex(hMutex);

Generally, you will want to choose a time-out period that will be more than enough to accommodate the actions of your program. If you get repeated time-out errors when developing a multithreaded application, it usually means that you have created a deadlock condition. Deadlock occurs when one thread is waiting on a mutex that another thread never releases.

Creating a Thread Control Panel

When developing multithreaded programs, it is often useful to experiment with various priority settings. It is also useful to be able to dynamically suspend and resume a thread, or even terminate a thread. As you will see, it is quite easy, using the thread functions just described, to create a thread control panel that allows you to accomplish these things. Further, you can use the control panel while your multithreaded program is running. The dynamic nature of the thread control panel allows you to easily change the execution profile of a thread and observe the results.

The thread control panel developed in this section is capable of controlling one thread. However, you can create as many panels as needed, with each controlling a different thread. For the sake of simplicity, the control panel is implemented as a modeless dialog box that is owned by the desktop, not the application whose thread it controls.

The thread control panel is capable of performing the following actions:

  • Setting a threadís priority
  • Suspending a thread
  • Resuming a thread
  • Terminating a thread

It also displays the current priority setting of the thread. The thread control dialog box is shown in Figure 3-1.

As stated, the control panel is as a modeless dialog box. As you know, when a modeless dialog box is activated, the rest of the application is still active. Thus, the control panel runs independently of the application for which it is being used.


Figure 3-1.  The Thread Control dialog box


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