Writing code in C++ is not a trivial task, but quite manageable for anyone who gets into his or her head the desire to achieve success in the coding segment of life. To make the coding process more understandable, C++ offers the stream concept. This article will be all about how to make your class compatible with this technology.
Serialize Your Class into Streams in C++ - The Extraction (Page 4 of 4 )
The insertion assumes that we take the same passes, with just a couple of differences. The direction of the operator changes; now you need to overload the operator >>. You need to declare/define the function for an ifstream type.
As long as you know how the input will look, your task is trivial. For example, for the upper class, I know that the order is name followed by the ID number, and all this is separated by white spaces (the newline and the tab). So I just read it in, maintaining the order of the output.
Here let's point out that the input argument of the class is no longer const, as we will modify its members with the input data. Returning the stream (here and at the insertion process) is required so that we can maintain the chain affect of the insertion/extraction process like this:
cin << "Yeti" << endl ;
Now that we have this entire task completed, let us see it in action:
// first construct a few items from the upper
car A("Ford", 1);
car B("Toyota", 2);
// create a ofstream into what will print it
output << A <<B; // this will print all to the first person
// create a ifstream for now to read in
input >> C >> D;
cout << C <<D << endl;
The output result is exactly what we were looking for:
Press any key to continue . . .
Following the convention within the stream and taking the steps outlined above, instead of writing a function like writeToStream, will make your code easier to read. Now we have a centerpiece that we can easily maintain and make sure there is no conflict is between the input and the output.
Our type is now included between the basic build types, so if we want another class that encapsulates our car class inside its insertion and extraction function, we don't need to serialize our object any more; just call the operator on it, as we've already done here.
However, if you want to serialize your own data throughout your files in a system that has a more complicated build, I strongly recommend that you take a look at Boost's serialization classes. They offer you this support in a simple, efficient and portable way.
With this we've concluded this article, and I want to thank you for investing your time in reading it and invite you to post your ideas here on the blog or join our friendly, ever-growing forum over at DevHardware. Until we meet again: "Live with Passion!"
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