Home arrow Flash arrow Interfaces and Events with ActionScript and Flex
FLASH

Interfaces and Events with ActionScript and Flex


In this fourth part of a five-part series on using ActionScript in Flex applications, you will learn how to define interfaces, and handle events and errors. It is excerpted from chapter four of the book Programming Flex 2, written by Chafic Kazoun and Joey Lott (O'Reilly, 2007; ISBN: 059652689X). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Author Info:
By: O'Reilly Media
Rating: 5 stars5 stars5 stars5 stars5 stars / 9
May 22, 2008
TABLE OF CONTENTS:
  1. · Interfaces and Events with ActionScript and Flex
  2. · Handling Events
  3. · Handling Synchronous Errors
  4. · Handling Asynchronous Errors

print this article
SEARCH DEVARTICLES

Interfaces and Events with ActionScript and Flex
(Page 1 of 4 )

Interfaces

ActionScript 3.0 also allows you to define interfaces. Interfaces allow you to separate the interface from the implementation, which enables greater application flexibility.

Much of what you learned about declaring classes applies to declaring interfaces as well. In fact, itís easier to list the differences:

  • Interfaces use theinterfacekeyword rather than theclasskeyword.
  • Interfaces cannot declare properties.
  • Interface methods declare the method signature but not the implementation.
  • Interfaces declare only thepublicinterface for implementing classes, and therefore method signature declarations do not allow for modifiers.

By convention, interface names start with an uppercaseI. The following is an example of an interface:

  package com.example {
   
public interface IExample {
     
function a():String;
     
function b(one:String, two:uint):void;
   
}
  }

In the preceding example,interfacesays that any implementing class must declare methodsa()andb()using the specified signatures.

You can declare a class so that it implements an interface using theimplementskeyword, following the class name or following the superclass name if the class extends a superclass. The following example implementsIExample:

  package com.example {
   
import com.example.IExample;
   
public class Example implements IExample {
     
public function Example() {
     
}
     
public function a():String {
       
return "a";
     
}
     
public function b(one:String, two:uint):void {
       
trace(one + " " + two);
      }
    }
  }

When a class implements an interface, the compiler verifies that it implements all the required methods. If it doesnít, the compiler throws an error. A class can implement methods beyond those specified by an interface, but it must always implement at least those methods. A class can also implement more than one interface with a comma-delimited list of interfaces following theimplementskeyword.


blog comments powered by Disqus
FLASH ARTICLES

- More Top Flash Game Tutorials
- Top Flash Game Tutorials
- Best Flash Photo Gallery Tutorials
- The Top Flash Tutorials for Menus
- 7 Great Flash Tutorials
- Adobe Creative Suite 5.5 Now Available
- Critical Flash Vulnerability Heats Up the Web
- More on Nonpersistent Client-Side Remote Sha...
- Nonpersistent Client-Side Remote Shared Obje...
- Using the Decorator Pattern for a Real Web S...
- Using Concrete Decorator Classes
- Delving More Deeply into the Decorator Patte...
- The Decorator Pattern in Action
- A Simple Decorator Pattern Example
- Decorator Pattern

Watch our Tech Videos 
Dev Articles Forums 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
Contact Us 
Site Map 
Privacy Policy 
Support 

Developer Shed Affiliates

 




© 2003-2017 by Developer Shed. All rights reserved. DS Cluster - Follow our Sitemap
Popular Web Development Topics
All Web Development Tutorials