Home arrow Interviews arrow Page 3 - Virtual Interview: Markus Maki
INTERVIEWS

Virtual Interview: Markus Maki


This week I had the chance to interview Markus Maki. Markus is part of the MadOnion.com team, which develops interactive benchmarking software. In this interview, Markus talks about MadOnion, his gaming background, as well as why he thinks the 3DMark series of benchmarking software has been so successful.

Author Info:
By: Tim Pabst
Rating: 5 stars5 stars5 stars5 stars5 stars / 4
January 01, 2002
TABLE OF CONTENTS:
  1. · Virtual Interview: Markus Maki
  2. · The Interview
  3. · The Interview (contd.)

print this article
SEARCH DEVARTICLES

Virtual Interview: Markus Maki - The Interview (contd.)
(Page 3 of 3 )

6. You were one of the original founders of Remedy Entertainment, which has just released the hit action shooter Max Payne. Could you tell us how Remedy Entertainment came about?

Simply put, back in 1995 there was a lot of talent in Finland both programming and artistic wise. A bunch of friends, all computer enthusiasts (from the demo scene) wanted to find something fun to do after our studies. We did concepts and prototypes from a few games, and luck brought us together with 3D Realms and we started making our first game, Death Rally. As they say, the rest is history (and hard work)!

7. With technology changing at such a rapid rate, where do you see yourself five years down the track?

Hopefully making games! I don't think the changes in technology would be that radical that they would bring any big revolutions in the way MadOnion works or game developers work. At least not within the next five years.

8. The performance analyzer is one of the best uses for current technology that I have ever seen! How many people were involved in its creation, and was the idea just a natural continuation from the 3DMark series?

I'm glad you like it! The Performance Analyzer has only formed to be a real product fairly recently, but the ideas and the technology have been evolving for a long time. We introduced our first internet-based performance comparison technique, Online ResultBrowser back in 1999 after the release of 3DMark 99 MAX. Since then we have been developing and prototyping both the technology and our business model.

We have lots of cool plans for the future of the Performance Analyzer, and also a few interesting benchmark launches coming up... It's going to be a good year 2002!

That wraps up my virtual interview with Markus Maki, of MadOnion.com. You can visit the MadOnion web site at http://www.madonion.com.
DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

blog comments powered by Disqus
INTERVIEWS ARTICLES

- Attention: Forum and Site Maintenance
- Programming in the Dark: An Interview with O...
- An Interview with .Net Guru: Kais Dukes
- Virtual Interview: Peter Wainwright
- Virtual Interview: Mike Mangione
- Virtual Interview: Rasmus Lerdorf
- Virtual Interview: Vince Oostindie
- Virtual Interview: Mitchell Harper
- Virtual Interview: John Percival
- Virtual Interview: Markus Maki
- Virtual Interview: Ian Ippolito

Watch our Tech Videos 
Dev Articles Forums 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
Contact Us 
Site Map 
Privacy Policy 
Support 

Developer Shed Affiliates

 




© 2003-2017 by Developer Shed. All rights reserved. DS Cluster - Follow our Sitemap
Popular Web Development Topics
All Web Development Tutorials