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WML: An Introduction

Full-house, Go-Fish, and Blackjack – some of my favorite games to play when I’m with friends. Alright, maybe that’s not true, but they’re definitely a way to pass the time. The words “deck” and “card” are synonymous to playing cards.  However, they are also the terms used when developing WAP-enabled websites using WML.  In this tutorial, I’ll give a breakdown on just what WAP and WML are and how they can be used.  We’ll also run through creating a simple WAP-enabled site making use of multiple cards in a deck.  There will be ample code to get you started on developing your own WAP-enabled site, whether for fun or for business.

Author Info:
By: Frank Manno
Rating: 5 stars5 stars5 stars5 stars5 stars / 23
February 11, 2004
  1. · WML: An Introduction
  2. · Deal 'Em, Baby!
  3. · Shuffle That Deck
  4. · Would You Like My Special Offer
  5. · Welcome Aboard!
  6. · Wrap It Up

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WML: An Introduction - Wrap It Up
(Page 6 of 6 )

This just about wraps up this brief introduction to developing WAP-based sites using WML.  We took a look at some of the fundamental aspects of WML, including cards and decks, WMLScript, and building our very own WML-based resume site.  While we didn’t cover the entire development process of the resume site, we covered enough to tickle your curiosity, and further enhance your own site.

As you can see building a WML-based site is not very much different from building an HTML/XHTML-based website, apart from a few minor changes in the setup.  The one advantage of WAP sites is that they are very small and, at times, very quick to create.  While we haven’t covered nearly as many elements, functions, and libraries that encompass the WML language, you’ll definitely be able to walk away with enough to get started.  If you feel WML is something you can benefit from (in today’s world, having an extra item on your resume can definitely help), you can learn more from various resources listed below.


WML 1.3 Language Reference:
WMLScript Language Reference:
Openwave SDK:

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