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More Top Flash Game Tutorials
Do you enjoy playing Flash games but want to learn how to create some on your own? Here are some additional Flash game tutorials to accompany the ones we listed in the first part of this series.

Top Flash Game Tutorials
Flash games are in abundance on the web, and the same can be said for tutorials that show you how to make them. Whether you’re versed in Flash or just starting out, here are some tutorials that can help you develop your skills as you aim to create Flash games on your own.

Best Flash Photo Gallery Tutorials
There are plenty of ways to showcase your images through Flash galleries. Luckily, if you are just starting out there are plenty of tutorials on the web to help you out. This list contains a variety of some of the top Flash gallery tutorials that will help you get the most out of your images.

The Top Flash Tutorials for Menus
You really cannot put enough emphasis on the importance of menus and their role in site navigation. Since menus basically guide visitors and act as gateways through sites, they must be functional, but it also helps if they look good too. By adding some simple animation, sound, and other effects, you can make your visitors' experience on your site a memorable one. If you want to learn how to animate your menus, there are plenty of tools at your disposal. To help you get a quick start on the process, here is a list of some of the top Flash tutorials for menus.

7 Great Flash Tutorials
You may be familiar with Flash and its various uses, but do you have experience in actually using it to create projects of your own? If not, you may be wondering where to start. After all, there are loads of tutorials on the net that cover the subject. Here is a list of some of the top Flash tutorials to help you jump into its exciting possibilities.

Adobe Creative Suite 5.5 Now Available
Starting at $1,299, the Adobe Creative Suite 5.5 product family just became available. The new release offers video content developers new features and capabilities, such as the ability to target mobile and multiple platforms.

Critical Flash Vulnerability Heats Up the Web
Tech giant Adobe issued a security advisory Wednesday, cautioning users and alerting them to a zero-day vulnerability in the current version of its popular Flash Player and Reader.

More on Nonpersistent Client-Side Remote Shared Objects
Last week, we introduced you to some of the advantages of using remote shared objects in your applications. This week, in the conclusion to this two-part article, we'll apply what we learned with a few basic projects. This article is excerpted from chapter four of Learning Flash Media Server 2, an O'Reilly PDF Book. Copyright © 2008 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available direct from O'Reilly Media.

Nonpersistent Client-Side Remote Shared Objects
If you haven't yet explored the possibilities of shared objects in applications, you're missing out on one of the more important ways to exploit the capabilities of the Internet. Keep reading to learn how you can use shared objects in your web applications. This article, the first of two parts, is excerpted from chapter four of Learning Flash Media Server 2, an O'Reilly PDF Book. Copyright © 2008 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available direct from O'Reilly Media.

Using the Decorator Pattern for a Real Web Site
In this conclusion to a six-part series on the decorator pattern, we're going to put what we've learned to work on a more realistic example than the ones we've covered up until now: a web site for a hybrid car dealership. This article is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Using Concrete Decorator Classes
In this fifth part of a six-part series on the decorator pattern, we create a whimsical example involving good and evil to show you concrete decorators in action. This article is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Delving More Deeply into the Decorator Pattern
In this fourth part of a six-part series on the decorator pattern, we use deadly sins and heavenly virtues to illustrate how to add properties and methods, and more. This article is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

The Decorator Pattern in Action
In this third part of a six-part series on the Decorator pattern, we move from last week's conceptual example to something more concrete: using the pattern to decorate a paper doll. This article is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

A Simple Decorator Pattern Example
In this second part of a six-part series on the Decorator design pattern, you will walk through an example that shows you the minimum number of components required to create it. This article is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Decorator Pattern
The Decorator pattern lets you maintain the main structure of your web site, yet allows you to decorate your application's different components. This article, the first of a six-part series, introduces you to its use. It is excerpted from chapter four of ActionScript 3.0 Design Patterns Object Oriented Programming Techniques, written by William B. Sanders and Chandima Cumaranatunge (O'Reilly, 2007 ISBN: 0596528469). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Organizing Frames and Layers for Flash Animation
In this second part of a two-part series on Flash animation editing, you'll learn how to work with layers. This article is excerpted from chapter four of the book Flash CS3: The Missing Manual, written by E.A. Vander Veer (O'Reilly, 2007; ISBN: 0596510446). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Organizing Frames and Layers
If you've ever wanted to learn how to do Flash animation editing, you've come to the right place. This two-part series offers you a crash course. It is excerpted from chapter four of the book Flash CS3: The Missing Manual, written by E.A. Vander Veer (O'Reilly, 2007; ISBN: 0596510446). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Using XML and ActionScript with Flex Applications
In this conclusion to a five-part series on using ActionScript to build sophisticated programs in Flex, we will add XML to the equation. It is excerpted from chapter four of the book Programming Flex 2, written by Chafic Kazoun and Joey Lott (O'Reilly, 2007; ISBN: 059652689X). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Interfaces and Events with ActionScript and Flex
In this fourth part of a five-part series on using ActionScript in Flex applications, you will learn how to define interfaces, and handle events and errors. It is excerpted from chapter four of the book Programming Flex 2, written by Chafic Kazoun and Joey Lott (O'Reilly, 2007; ISBN: 059652689X). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.

Manipulating Data with ActionScript in Flex Applications
In this third part of a five-part series focused on using Flex and ActionScript together, you will learn about methods, arrays, and more. This article is excerpted from chapter four of the book Programming Flex 2, written by Chafic Kazoun and Joey Lott (O'Reilly, 2007; ISBN: 059652689X). Copyright © 2007 O'Reilly Media, Inc. All rights reserved. Used with permission from the publisher. Available from booksellers or direct from O'Reilly Media.